Recent advances in large language models have led to the rise of software systems (i.e. agents) that execute with increasing autonomy on behalf of users in open, multi-party settings, interacting with untrusted counterparts and managing private information. Choreographic programming offers correct-by-construction protocol-design for such settings, but assumes cooperative participants — it has no notion of agent self-interest, that is, why an agent will follow a protocol. In this talk we introduce Pact, a choreographic language extended with operations to describe agent choices and preferences, drawing from the rich literature of game theory. Every Pact protocol maps to a formal game, allowing protocol designers to reason about game-theoretic properties of their protocols, such as solving for decision policies. We present Pact’s design and a preliminary implementation — a bounded-rational solver that computes decision policies over Pact protocols — and findings from applying this language to multi-party coordination with self-interested agentic participants.